![]() ![]() Then select the light and change the number of samples in the Property Editor on the Right of the Light Editor. You can see all the values by opening the Light Editor (Windows>Rendering Editors>Light Editor In the attribute Editor for each light, turn the Samples Attribute up to a value of between 5 and 12, depending on the size of your room. Here are some suggested settings: In the Light Attribute Editor Remember: changing values by even one digit can increase render times exponentially.Īlso, the render settings need to be increased if your room is huge, and can be lower if it is smaller. Now that you are ready to render your more finished scene, you need to increase them. So far, you kept the render settings low in order to reduce render time while you were working. Go to the Render Settings Icon or to Windows>Rendering Editors>Render Settings The Render Settngs window is where you set up the attributes for the render. Save the image (click on small camera in lower right corner) in order to save a snapshot so you can compare the results of your setting changes. Use a render region if you are setting up lights or making adjustments that will take a long time to render. You can open the Arnold Render View by clicking on the Play Button in the Arnold Tab or going to Arnold>RenderĪs you make changes or add textures, if things aren't updating, you can use the Render>Refresh Render menu in the Arnold RenderView or the Update Full Scene (Command +u). Here are a few tips for the final touches and rendering. ![]() You have set your lights, assigned materials, added textures, and now you are nearly finished.
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